青の6号: Antarctica (PS1) Game Guide – Part 2

So I’m back with the second and final part of my guide to BS6: Antarctica. This article will talk about the various enemies you will have to face, and how to navigate through the interaction/RPG section of the game. Hope its helpeful.

Note: The information in this guide is based on my opinions and what worked for me. It may not be the absolute truth/best strategy.

Enemy Craft

The enemy ships you face in the game are individually weak and, with the exception of one, can be taken down by a single volley of Torpedoes (clean hit). They’ll only pose a significant threat if you allow them to outnumber you 3-1 or more.

Non-‘Boss’ Enemy Ships

  • Hammershark Torpedo – This does not ‘die’ after impacting you by the way. 100HP. Easy to kill
  • Umigumo Type A & B – Weak, but good dodging ability
  • Ohm Type A & B – Looks like a shellfish, slower but more powerful
  • Hammerhead Type A & B – Highest HP vessels, poor dodging ability. Large weapon range.

‘Boss’ Ships

  • Gigas A – Easy to beat because of its poor dodge rate. Damage is strong, but not enough.
  • Gigas B – Slightly improved version of Gigas A, but can still be swarmed and killed within 2 turns
  • Pyramid Battleship – Marcello’s flagship and the final boss of the game. Powerful, but crap dodging abilities. Can take out a Grampus in 2 hits, but with 4 against 1, it’ll drop dead in 2 turns.

Navigating within Blue 6

There are 4 ‘floors’ within Blue 6 in which you can explore. Some of the areas become accessible/inaccessible at later parts of the game, depending on the storyline. Hayami’s bunk for example would often be locked, as he’s either away trying to defend Blue Dome by himself, or fraternizing with a Mutio.

The wordings are in Japanese, but identifying each location on the map should be easy after awhile. A good opportunity to learn the pronunciations of certain Japanese characters also 😛

4F

  • Bridge – Looks just like in the OVA (cool)
  • Lorenzini System Room – Huang’s usual hangout
  • Captain Iga’s bunk
  • Combat Briefing Room

3F – Crew Quarters (Female)

  • Kino’s Bunk – Neat, proper and boring
  • Estella’s Bunk – Lots of fashion and cosmetics
  • Huang’s Bunk – Soft toys, kids stuff
  • Rin’s Bunk

2F – Crew Quarters (Male)

  • Hayami’s Bunk – Surprisingly neat
  • Zagalo’s Bunk – Girl posters, messy
  • Moldova’s Bunk – Model planes/boats aplenty
  • Juju’s Bunk

1F

  • Engine Room – Hugh Cornwall (the old man with orange beanie hat) can often be seen here
  • Mess Hall – Tsuji (the ship’s cook) can be found here. Also frequented by Gusuku
  • Torpedo Room – Accessible only when speaking to Katsuma
  • Grampus Bay
  • Gym – Recreation
  • Toilet & Shower Room – Eye candy (at certain points of the game only)

 Interaction Mode

Interaction mode takes place when you’re not doing battle against the Chimeran forces. It can basically be viewed as the “RPG” component of the game. In order to advance the story (and ‘unlock’ the next event that would ultimately lead to another combat mission), you (as Kino) would have to find and talk to individuals in the submarine, sometimes repeatedly. Gameplay under this mode is, like typical FF games, very linear and not at all difficult, even if you do not know Japanese.

Fortunately, the game designers have added in some variety into the interaction phase, to make things less boring. At certain points of the game (while conversing with a character), you will be given either the option of

  1. Choosing a facial expression to go with your subsequent response. This could be either a smiling or frowning face. A smiling expression is NOT always better by the way.
  2. Choosing one out of 3 possible verbal responses. Nothing much to say really.

There is no ‘game over’ or wrong answer – the story will still proceed. But your choices will affect your level of affection/friendship with the character, and may cause subsequent dialogue to change.

The responses you choose and the expressions you portray will also have an effect on your ‘concluding’ relationship with that character, which will in turn influence the ending you get. Its pretty much like a dating sim game I suppose, but non-Japanese speakers would probably not be able to appreciate the various different endings and dialogues.


And that concludes the guide. Hope it was at least a little helpful! 🙂 If you’re hungry for more BS6, I strongly recommend getting this game even if you don’t know Japanese – its still easily playable, and hey…its a canonical supplement to the OVA.

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~ by ticktank on August 29, 2008.

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